Companions and Life Abilities

Sun Oct 04 2026

Index

  • Commands you'll want to know
  • What are companions?
  • Companion slots
  • Teaching life abilities
  • Farming abilities

Commands you'll want to know

Command and Syntax Description Usage
/cards companion view See your companions and their life abilities. /cards companion view
/cards companion assign <card> Assign a card to your first free companion slot. /cards companion assign card:Hatsune Miku
/cards companion remove <slot> Remove the companion in a slot. /cards companion remove slot:1
/cards view Open a card to teach or unlearn its abilities. /cards view

What are companions?

Companions are cards that help you with your life skills. Once a card knows a life ability, assigning it as a companion gives you that ability's bonus. Companions still fight in battles and expeditions as usual, so you don't have to choose between the two.

Companion slots

Everyone starts with 1 slot, and you can unlock up to 3:

  • +1 while you're in a server whose Academy is level 3 or higher.
  • +1 once your life skills add up to 100 levels combined.

Farming bonuses come from your companions when you use /farm. The Academy slot counts in your field's home server.

Teaching life abilities

Cards learn life abilities from ability scrolls. Open a card with /cards view, go to its abilities, and choose Teach ability. Each scroll is used up when it's learned. You can unlearn an ability to make room, but the scroll isn't refunded. Ability scrolls drop from expeditions. Each biome teaches different skills:

  • Jungle: farming
  • Islands: fishing
  • Mountains: mining
  • Swamplands: cooking
  • Volcano: smithing
  • Desert: construction
  • Tundra: Lucky Charm and Diligent, which help every gathering skill

Abilities

Bonuses grow with the card's rank, and the same ability on several companions adds up.

Ability Skill What it does
Green Thumb Farming No weeds grow on your farm, and existing weeds are cleared.
Watchful Farming No pests, just like a Scarecrow.
Rainmaker Farming Your well refills faster. Even stronger with a Barn.
Caretaker Farming Waters one missed stage per planting, like Irrigation. Doesn't stack with it.
Early Riser Farming Crops grow faster.
Gleaner Farming A better chance of an extra crop on every harvest.
Patient Angler Fishing Shorter fishing cooldown.
Net Caster Fishing A better chance to catch a second fish.
Prospector Mining Better finds when mining.
Sturdy Grip Mining Swings are more likely to spare your pickaxe.
Sous-chef Cooking Faster cooking.
Frugal Cooking A chance to keep one ingredient when you start cooking, up to 25%.
Apprentice Smithing Faster smithing.
Salvager Smithing Tool repairs cost fewer ingots, up to half.
Foreman Construction Extra progress when you contribute to guild structures, up to +50%.
Lucky Charm Any Better fishing and mining finds, and a chance for a harvest to give back a seed pouch.
Diligent Any Better-quality fish, ore and crops.

With a Barn on your farm, farming companions are 50% stronger. New to farming? Start with the Farming guide.


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